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Sagat is a similar character to the shoto's however, probably not similar enough to call him a shoto in his own right. Your game with Sagat should be trying to keep your opponent away with fireballs and doing chip damage, and punishing them with a Tiger uppercut when they jump in. If they DO get close to you, two juggling Tiger knees will deplete their energy bar VERY fast. Sagat generally is a high damage character best suited to a defensive - long range pressure game.

Sagat's downside is slightly low mobility, he walks slower than most characters. He has big hitboxes too, and a lot of moves can go under the high Tiger shot or under the low Tiger shot. His heavy fireballs are very fast and if your timings good Sagat is a very rewarding character to play.

Specials.

Tiger shot - High.

Done with a quarter circle followed by a punch this is one of Sagat's staple moves. Be aware though, there's a lot of stuff that can go under this, Blanka's claw slide, Vega's heavy kick slide, Dhalsim's slide to name a few. Characters can duck to avoid damage from this as well, giving it something of a disadvantage. On the upside recovery time is low and the variance between the speed of light and heavy is good for mixups and you can easily catch characters trying to block, then jump in using it.

Tiger shot - Low.

As above, but use the kick buttons. It suffers from similar problems to the high ones, many horizontal moves will go over it. If you do it too close, your opponent will probably get a nice easy shot at a jump in combo.

Tiger shot general - Use both high and low, slow and fast to keep your opponent away. You should be able to out-fireball any character in the game using Sagat. Play a long range pressure game, to drive them into jumping in at the wrong time.

Tiger uppercut.

Similar to a dragon punch, but with a more vertical rise than Ken's it used to do several hits but in HD Remix it's only one. Be careful unleashing the heavy one too early, it leaves you hanging in the air asking for punishment. The light one is not as spammable as Ken's either, there is a window when you can be quite easily hit. What it boils down to is, this - the uppercut is a high damage, decent anti-air, but its not as bread and butter a technique as Ken's and Ryu's Dragon punch - use his fireballs to set people up for it!

Tiger Knee.

This is easier to do now its just a standard dragon punch motion with a kick. Damage is massive, it can be used as a long-range anti-air against some characters and it can juggle. Two juggling Tiger knee's is probably Sagats most damaging move you can do to a dizzy opponent, possibly bar his super combo.

Tiger Genocide.

Sagat's super is a useful tool and a reasonably anti-air, for maximum hits use it at close range.

Openers.

At the start of the match Sagat really wants to get some distance between himself and his opponent, jumping back with a hard kick is probably the easiest way to do this. If you are anticipating a jump in or air attack, have a Tiger uppercut or Tiger knee ready depending on the character and the distancing.

An alternative is a low Tiger shot, you can try a high but most characters can duck it and some can slide in and hit you. If you keep starting with this - they will anticipate and open with a jump in which you will probably eat.

Thirdly a neutral jump with a hard or heavy kick on the way down. This is a great opener for those characters that can hit you straight away with a slide from the off.


Anti Air Options.

The obvious one is the Tiger upercut, but Sagat's standing heavy kick works well at the right range, as does his Tiger knee.

General strategy.

As Sagat you want to get some distance from your opponent and keep it that way. Play a patient game, chipping away with the fireballs, and punishing with a knee or uppercut when they leap in. Two Tiger Knee's juggling will do more damage. Sagat's normals are very damaging too. If you use the uppercut time it late, as the uppercut doesn't have many frames of invincibility and they are all at the start of the animation.